More Culling Mod Download for Minecraft 26.3 Fabric: Skip Hidden Faces and Win Back Frames
More Culling 1.9.0 is a client-side performance mod for Minecraft 26.3 on Fabric. It skips drawing block faces and geometry you cannot see, so your graphics card does less work in towns, bases, and other built-up areas. It changes nothing about gameplay, and it pairs well with Sodium. The file is a 288 KB jar from the official Modrinth page.
A small file that cuts wasted rendering
Minecraft draws a lot of geometry you never actually look at. Every face of every block in view gets processed, even the faces pressed flat against another block or buried inside a wall. In an open field that waste is small. In a village, a storage hall, or a base with layered walls and roofs, it stacks up fast, and your frame rate pays for it.
More Culling attacks exactly that waste. It tells the game to skip faces and geometry that are hidden from the player, which frees up rendering work for the faces you can see. The mod has passed 75 million downloads on Modrinth, which puts it among the most used performance mods on the platform. It adds no blocks, no items, and no new mechanics. You install it, you keep playing the same world, and the only difference is smoother frames in busy places.
Minecraft 26.3 · Fabric · v1.9.0 · Official download
What it does
Culling is a plain idea. If the player cannot see a surface, the game should not spend time drawing it. Vanilla Minecraft already culls some faces, but it leaves plenty on the table. More Culling extends that logic across more block types and more situations, so hidden geometry gets skipped instead of rendered.
Think of a stone wall two blocks thick. You stand on one side and see one face of each block. The faces on the far side, and every face where two blocks touch, are invisible to you. More Culling skips those. The same logic applies inside a mountain base, under a layered roof, and behind rows of chests and furnaces. Each skipped face is a small saving on its own. In a built-up area the savings add up to a visible frame rate gain.
The mod is client-side only. It runs on your computer and it does not need the server to run it. That means it works in singleplayer and on servers without asking the server owner to install anything. It also means your world files stay untouched. Remove the mod and your world looks and plays exactly as it did before.
More Culling is a sibling to Entity Culling, which skips rendering for mobs and other entities you cannot see. The two mods cover different halves of the same problem. Entity Culling handles creatures and entities. More Culling handles blocks and static geometry. Running both is a common setup for players chasing frames, and the two do not conflict.
Key features
- More Culling skips hidden block faces across many block types, so the renderer draws only what is actually visible in each frame.
- It works hardest in built-up areas. Villages, bases, farms, and underground halls have the most hidden geometry, so those are the places where the gain shows up first.
- It has an in-game settings screen, powered by Cloth Config, where you can turn culling options for specific block types on or off.
- It changes nothing about gameplay. No blocks move, no textures change, and no mechanics are altered. The world looks the same, it just renders with less wasted work.
Compatibility
| Detail | More Culling 1.9.0 |
|---|---|
| Minecraft version | 26.3 |
| Loader in this download | Fabric (Quilt is also listed for this build) |
| Other loader builds | A separate NeoForge build of 1.9.0 exists on the Modrinth page |
| Required dependency | Cloth Config API, installed in the same mods folder |
| Pairs with | Sodium and Iris Shaders, plus most client-side performance mods |
| Server needed | No, it is client-side only |
| Bedrock Edition | No, Java Edition only |
The Fabric build in this post is the file named moreculling-fabric-26.3-1.9.0.jar. If you play on NeoForge, do not use this file. Grab the NeoForge build from the same More Culling page on Modrinth instead, and match it to your loader exactly. A Fabric jar on a NeoForge install will not load, and the game will tell you so at startup.
Sodium is the natural partner here. Sodium rewrites how chunks are rendered, and More Culling cuts the hidden geometry inside those chunks. The two solve different parts of rendering lag, so they stack instead of overlapping. If you only install one performance mod, Sodium is the usual first pick. If you already run Sodium and still dip in towns, More Culling is the next install to try. Our best performance mods guide covers the full stack in order.
How to install More Culling
- Install the Fabric loader for Minecraft 26.3 from the official Fabric site, then run the game once with the Fabric profile so the folders are created.
- Download Fabric API for Minecraft 26.3 and Cloth Config API for Minecraft 26.3 from Modrinth. More Culling lists Cloth Config API as a required dependency, so the game will crash without it.
- Download More Culling 1.9.0 with the button above. The file you want is moreculling-fabric-26.3-1.9.0.jar, about 288 KB.
- Open your Minecraft launcher, pick the Fabric 26.3 profile, and open the game directory from the profile settings. You can also press Windows plus R, type %appdata%\.minecraft, and press Enter.
- Drop the More Culling jar, the Fabric API jar, and the Cloth Config API jar into the mods folder. Do not unzip any of them.
- Launch the game with the Fabric profile. Open the Mods menu from the title screen and check that More Culling 1.9.0 is listed. If it is listed, load a world and walk through a village or a base to see the difference.
If you are new to Fabric, our Fabric and Sodium install guide walks through the loader setup with screenshots of each step.
Safety and download notes
Download More Culling only from its official Modrinth page. The direct file in the button above comes from Modrinth’s own CDN, and the jar is 294,320 bytes. If a download from another site gives you a different file size, a different file name, or an installer program instead of a plain jar, delete it and get the file from Modrinth. Repost sites bundle old versions and, in bad cases, malware with the mod.
Never enter your Minecraft password, email, or any personal detail into a mod download page, a mod chat, or a pop-up that claims your account needs verification. Modrinth never asks for that to download a file. A real mod download is a jar file and nothing else.
Troubleshooting
The game crashes right after launch
A missing dependency is the usual cause. Check that Cloth Config API is in the mods folder and that it matches Minecraft 26.3 and Fabric. A second common cause is a loader mismatch. A Fabric jar on a NeoForge or Forge install crashes at startup, so confirm your profile uses the Fabric loader.
More Culling does not appear in the Mods menu
The jar is probably in the wrong folder or still sitting in Downloads. Confirm it is in the mods folder inside the same .minecraft directory your Fabric profile uses. Players with two Minecraft installs, such as one from the launcher and one from a third-party launcher, hit this often. Point the profile at the right folder and relaunch.
Frames barely change after installing
Test in the right place. More Culling pays off where hidden geometry is dense, such as a village or a base interior. In an open plain at high altitude there is little hidden geometry to skip, so the gain is small. If frames are low everywhere, check whether your CPU or your render distance is the limit first, and pair the mod with Sodium before judging it.
Odd black faces or missing block sides
A second rendering mod is probably fighting More Culling over the same faces. Remove other culling or rendering mods one at a time and relaunch after each removal until the glitch clears. If the glitch stays with only More Culling installed, turn off culling options for the affected block type in the mod settings screen and report the block on the mod’s issue tracker.
Frequently asked questions
Does More Culling work on servers?
Yes. It is client-side, so it works on any server without the server installing it. Your frames improve on your own machine, and other players are unaffected.
Does it change how the game looks?
No. It skips only geometry you cannot see. Visible faces render exactly as before, so screenshots and builds look identical with the mod on or off.
Does it work with shaders?
Yes, it works with Iris Shaders and Sodium in most setups. If a shader pack shows glitches on specific blocks, turn off culling for those block types in the settings screen or test the pack without More Culling to isolate the cause.
Is there a NeoForge version?
Yes. Version 1.9.0 has a separate NeoForge build on the same Modrinth page. Use the build that matches your loader, and do not mix a Fabric jar into a NeoForge mods folder.
Honest verdict
More Culling is worth installing for players who spend time in built-up areas, run large modpacks, or play on a weaker graphics card. It is a 288 KB file with no gameplay cost, no world risk, and a clear job. Pair it with Sodium and Entity Culling and you have covered the three biggest sources of wasted rendering work in one small stack.
Skip it only if your frame rate already sits at your monitor’s refresh rate everywhere you play. In that case there is nothing left for a culling mod to win back. For everyone else with dips in towns, bases, or farms, install it, add Cloth Config API next to it, and keep it in your mods folder. It is one of the few performance mods that asks nothing of you after install.
